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Dungeon crawl stone soup builds
Dungeon crawl stone soup builds








dungeon crawl stone soup builds
  1. Dungeon crawl stone soup builds archive#
  2. Dungeon crawl stone soup builds code#

I'm firmly convinced that new players shouldn't attempt fighting OOF with only one pip of rF. The latter should be changed for consistency The Mutation System, 4th paragraph - "ocassionaly" instead of "occasionally"ĭCSS basics/Options/settings, 2 paragraph - probably worth noting, that at least on CUE and CXC it works differently: clicking on a version starts a new game, editing settings is done by clicking on the "(edit rc)" next to the number of versionįirst, describing "Dungeon overview" screen, the guide states every God altar is guaranteed to appear by D:9, later, in the beginning of Gods section, it says by D:10. Gods/Makhleb, Minor Destruction description - "lacklustre" instead of "lackluster" Pictures referring to "Put on" and "Wear" commands are swapped placesĮxamining Monsters and Uniques, 2 paragraph - "missles" instead of "missiles"Ĭhoosing What to Use/Weapons/Crossbows - "yaktur" instead of "yaktaurs" Playing the game/"Making online look like offline", 3 paragraph - double "it makes" Playing the game/"Offline or Online?", 2nd paragraph after the "ghost kills" picture - "because" instead of "became" Anyway, here are some typos I noticed followed by my suggestions: I like how important bits of information (as well as memes) are naturally built into the overall structure. First of all, thanks a lot for doing this, the guide is very enjoyable to read even when you know almost all the stuff inside.

dungeon crawl stone soup builds

usr/share/icons/hicolor/scalable/apps/crawl.I figured the best way to provide some feedback is to reply somewhere here. Removed crawl-ncurses-with-tinfo.patch,īecause tinfo included in ncurses by default Removed openSUSE 12.10, 11.* workarounds desktop file (minimal requirement to show

Dungeon crawl stone soup builds archive#

Source archive is now downloaded directly from crawl's website * Sun Removed _service, source archive is now attached directly To avoid contention between SDL vector and gcc defines * Thu for ppc64le architecture disable _ALTIVEC_ to avoid build error * Mon Added fdupes and fixed usage of _DATE_ and _TIME_ * Sat do not compile date and time into the binary Add icon.patch for installing a SVG icon Group(games) instead of creating the user/group in pre. * Tue On platforms > Leap 42.x/SLE12, require user(games) and * User interface revamp for Tiles and WebTiles * Player ghosts now only appear in sealed ghost vaults Fixed source (used corret one from upstream) If none is present in the rpm %files section * Dropped defattr as more recent rpms add a default %defattr line * build requires python and python-pyYAML * Nine unrandarts reworked and the new "Rift" unrandart added * New Gauntlet portal to replace Labyrinths removed crawl-0.17.1-datetime.patch as fixed upstream

dungeon crawl stone soup builds

Dungeon crawl stone soup builds code#

* Fixes a remote code evaluation issue with lua loadstring Traps have been overhauled for consistency and simplicity. * Effects from spell miscasts, god wrath, death curses, and Zot * Acquirement scrolls have been despoilered, offering the player * Spells in many schools have been redesigned to make the schools

dungeon crawl stone soup builds

SPEC file: Drop parts related to outdated openSUSE versions * Spells, wands, and abilities can be quivered, fired, andĪutotargeted with an extension of the ranged quiver/autofight * Swamp has many new monsters and other changes. * 95 other fixes, tweaks, copy-edits, and interface improvements. * Various vault placement balance adjustments and teleport closet fixes. * It is no longer possible to obtain infinite nets from net traps. * ctrl-attack again no longer works while confused. Note: You need to be in the 'games' group in order to play the game. This is the (SDL-based) tiled Stone Soup version of Dungeon Crawl. Which is guarded by many horrible and hideous creatures. Your objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, Summary: Roguelike dungeon exploration game (SDL version)Ĭrawl is a fun game in the grand tradition of games like Rogue, Hack, and Moria. Crawl-sdl-0.26.1-bp154.1.36.aarch64 RPM IndexĬrawl-sdl-0.26.1-bp154.1.36 RPM for aarch64 From OpenSuSE Leap 15.4 for aarch64 Name: crawl-sdlĭistribution: SUSE Linux Enterprise 15 SP4










Dungeon crawl stone soup builds