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Spec ops the line cutscenes
Spec ops the line cutscenes








spec ops the line cutscenes

As graphics became more advanced games began not only being based on films but drawing heavy influence from them in terms of storytelling techniques. Videogames and movies have been closely intertwined since the former’s early days, and their relationship really proliferated with the rise of consoles and tie-in games, with Raiders of the Lost Ark and ET becoming some of the Atari 2600’s most popular titles (and the latter killing the American gaming industry). Which makes games’ close association with film, an entirely non-interactive medium, so interesting. All good games utilise this to their advantage, from Spec-Ops: The Line’s slow descent into hell to Metal Gear Solid 2’s deconstruction of videogame sequels and player expectations of them. In interactive narratives the journey and arc that truly matters is that of the player as they experience the story, and the variance of this between different players is what allows the same story to mean different, personal things to different people to an extent no other medium can accomplish.

spec ops the line cutscenes

In no other artform can the audience actively participate in the story and have it become their own. Interactive storytelling is the true greatness and potential of games as a medium.










Spec ops the line cutscenes